▸ THE RECLAMATION

The realm of Kierstein.

Kierstein is a living, ever-shifting realm — its roads, fields and caverns are woven fresh every time you ride out, so no two runs walk the same ground. What never changes is the map beneath the map: 31 regions, each a wound in the land, each held by one of the Sworn. Learn the keepers, not the corridors.

Illustrated map of Kierstein — three danger bands ringing outward from the Scar: green Lowlands and coast, brown Highlands, corrupted Godlands core

THE THREE BANDS · SAFER ON THE COAST, DEADLIER TOWARD THE SCAR

The corruption spreading across Kierstein
THE ROT SPREADS FROM FIVE WOUNDS
The road to the Fallen Citadel
THE ROAD ENDS AT THE CITADEL

HOW THE 500 × 500 REALM IS BUILT

The realm isn't random noise — it generates in three danger bands that ring outward from the corrupted heart: the safe Lowlands on the rim, the Highlands between, and the deadly Godlands & the Scarat the core. A dungeon's portal always opens in the band that matches its danger — so while the exact tile shifts every run, you always know roughly where a door will be. Hunt the early doors near the coast; steel yourself before you walk inward.

▸ A REAL GENERATED REALM

One roll of the world

This is not concept art — it's a top-down render of the game's actual 500 × 500 generator (seed 424242). See the three bands for real: green lowlands on the rim, brown highlands and snow, and the red Scar burning off-centre with the roads running up to it from the southern capital. Every run rolls a new one.

A real 500x500 realm generated by the game engine, seed 424242, showing the danger bands and the Scar
LOWLANDS · COAST
HIGHLANDS
GODLANDS · THE SCAR
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THE SCAR

▸ THE ATLAS

30 doors, 30 keepers

Every door, sorted into the band it spawns in.

The Lowlands & Coast

5 doors

The outer realm — beaches, grass, ruined farms. Where a fresh hero cuts their teeth. Portals to the early doors open here.

The Highlands

5 doors

The middle band — deserts, snow, fungal deeps, the poisoned fen. The gear you scraped together in the lowlands is the price of entry.

The Godlands & the Scar

21 doors

The deadly heart, where the land bleeds red and the Vaultstar dims. The Sworn's inner circle and the road's final doors. Godlands-geared or dead.