
Knight
WALL OF STEEL
Raise a shield wall that blocks bullets outright — then drop it and lunge through the gap you just made. The Knight stands where everyone else dies.
▸ A co-op bullet-hell ARPG · Free on iPhone

One life per hero. Steer with one thumb through storms of dodgeable bullets, loot in the open beside strangers, and take back a fallen kingdom door by door. Slip once and your hero goes in the ground — that's the point.
Free · iPhone · solo or co-op · out now
▸ PERMADEATH
And when you do, it's over. No respawn, no rewind, no cloud save to crawl back to. Your hero — the one you fed fifty dungeons of loot — goes in the ground with everything they carried. But death is never nothing here: the run becomes Fame, the grave gets a name, and your vault is still waiting for the next hero to open it.
▸ THREE CLASSES, ONE TRIAD
Tank, support, attack — red, green, blue. Each oath plays a different game against the same storm of bullets.

WALL OF STEEL
Raise a shield wall that blocks bullets outright — then drop it and lunge through the gap you just made. The Knight stands where everyone else dies.

THE BEAM
Charge the beam, then unleash it in a sweeping lance of light — and keep your whole party standing with heals between volleys. Everyone loves an Acolyte.

GLASS CANNON
A storm of bolts and a room-clearing nova. Highest damage in the Fallen Lands, thinnest armour in it — if the room doesn't clear first, you do.
▸ CO-OP
Dungeons are shared. Every portal is one instance — everyone who steps through it fights the same rooms, the same boss, side by side. No lobbies, no matchmaking screens. Walk in behind a stranger and they're your party now. Prefer to ride alone? Every boss can be felled solo — a full party just makes them meaner, and richer.


Shield walls turn a hallway of bullets into a place your party can breathe.
Beam the boss, heal the wall. In a permadeath world, a healer is worth their weight in exotics.
Someone has to actually kill the thing. Bring your friends — or die alone.
Phantom Heroes — server-side bot heroes that grind, loot, flee, and die like humans — keep the realm alive at 4 a.m.
▸ THE REASON YOU KEEP COMING BACK
A tiered ladder of weapons and armour, every rung dropped by something that wants you dead. Gear doesn't trickle in — it drops in the open, for everyone, and every run up the ladder is a bet you're making with your hero's one life.


Every bag colour is a tell. Blue bags carry the stat potions that push a level-20 hero toward 8/8 maxed — because level 20 is where the real game starts. And the loot is honest: we publish our drop rates, white-bag pity included. A chase, never a scam.

Above the ladder sit the UT exotics— untiered, unbound by the ladder's rules, each one dropped only by a specific boss. When a boss dies and a white baghits the floor, the whole room hears about it. Most players go weeks between jackpots. That's what makes them jackpots.
SOLO OR CO-OP FROM LEVEL 1 · FREE ON THE APP STORE
▸ THE SWORN
Every door on the road ends in something that helped kill Kierstein — and every one of them rages. Burn a boss to a phase threshold and its health locks while it turns the arena into a survival puzzle. You don't out-damage the Sworn. You outlive them.

THE SNAKE QUEEN
She chewed a granary into a pit, and the pit into a throne room.
THE GHOST KING
Still in his counting-house, still tallying the drowned. Your name fits the ledger.
THE CAPSTONE
The commander who burned at his post — and did not notice.
THE LAST SWORN
Gathering the shards of every fallen general. Kill him, and the whole realm is reborn.

ABOVE IT ALL

THE PALE REACH

THE CROWNLESS GARDEN

THE COGWRAITH FOUNDRY
Every arc ends at a general's throne. The road is being carved door by door — these are some of the doors still to open.
▸ THE RECLAMATION
A generation ago the kingdom fell to Varokhaz, the Sundered King — broken at the Ashen Ford, never truly killed. You are one of the Fordsworn, the champions who broke him once and are stubborn enough to finish it. Nobody ordered you to ride out. That is precisely why it matters.

Out past the Nexus lies the Scar, where Vharn, the Inheritor gathers the shards of every fallen general. Cut him down and the whole realm is reborn fresh — the world itself runs on your victories.
The lore bible tells the Reclamation through 33 doorsacross six arcs — drowned capitals, cinder forests, the Salt Descent beneath the Ashen Ford. That's the road ahead, and the first doors are already open. Read the story so far ▸

THE LAST DOOR — THE SUNDERED KING WAITS
▸ THE BESTIARY
Every creature of the Fallen Lands, logged door by door — what it was, what the rot made of it, where it hunts, and what it drops when it finally goes down.
▸ THE LAST SAFE FIRE
Ten souls keep the campfire lit between your runs — the smith who remembers the old sigils, the banker whose vault outlives every hero, the crier who has never once shouted good news. Meet the people you are dying for.











▸ THE CREATOR PROGRAM
Stream the deaths, cut the jackpots, tell the story of the Reclamation to the people who haven't died yet. The creator program gives the Fordsworn who make the Fallen Lands loud the splash art, the codes, and a seat at the fire.

The game is out. The kingdom is waiting. Your first hero is already doomed — make it a good story.
FREE ON iPHONE · ONE PLATFORM, DONE PROPERLY