Knight
WALL OF STEEL
Raise a shield wall that blocks bullets outright — then drop it and lunge through the gap you just made. The Knight stands where everyone else dies.
▸ A co-op bullet-hell ARPG · Free on iOS
A co-op bullet-hell ARPG where death is forever and loot is everything. One life per hero. Dodge the storm, climb the loot ladder, and take back a kingdom that already fell — or lose everything the moment you slip.
▸ PERMADEATH
And when you do, it's over. No respawn, no rewind, no cloud save to crawl back to. Your hero — the one you fed fifty dungeons of loot — goes in the ground with everything they carried. Then you walk back to the roster, pick the next name, and swear you'll dodge better this time.
▸ THREE CLASSES, ONE TRIAD
Tank, support, attack — red, green, blue. Each oath plays a different game against the same storm of bullets.
WALL OF STEEL
Raise a shield wall that blocks bullets outright — then drop it and lunge through the gap you just made. The Knight stands where everyone else dies.
THE BEAM
Charge the beam, then unleash it in a sweeping lance of light — and keep your whole party standing with heals between volleys. Everyone loves an Acolyte.
GLASS CANNON
A storm of bolts and a room-clearing nova. Highest damage in the Fallen Lands, thinnest armour in it — if the room doesn't clear first, you do.
▸ CO-OP
Dungeons are shared. Every portal is one instance — everyone who steps through it fights the same rooms, the same boss, side by side. No lobbies, no matchmaking screens. Walk in behind a stranger and they're your party now.
Shield walls turn a hallway of bullets into a place your party can breathe.
Beam the boss, heal the wall. In a permadeath world, a healer is worth their weight in exotics.
Someone has to actually kill the thing. Bring your friends — or die alone.
▸ THE REASON YOU KEEP COMING BACK
Eight tiers of weapons and armour, T0 to T7, every rung dropped by something that wants you dead. Gear doesn't trickle in — it drops in the open, for everyone, and every run up the ladder is a bet you're making with your hero's one life.
Above the ladder sit the UT exotics — untiered, unbound by the ladder's rules, the rarest drops in the game. When a boss dies and a white bag hits the floor, the whole room hears about it. Most players go weeks between jackpots. That's what makes them jackpots.
▸ THE SWORN
Every dungeon ends in one of the Sworn — and every one of them rages. Burn a boss to a phase threshold and its health locks while it turns the arena into a survival puzzle. You don't out-damage the Sworn. You outlive them.
THE SUNDERED RIFT
The hole the stars fell through, the night the kingdom died.
THE HOLLOWING CELLS
She keeps the fen fed on everything the Pale Reach forgets to bury.
THE CROWNLESS GARDEN
Three hundred seasons of devotion, and he forgot which king he was.
THE COGWRAITH FOUNDRY
He welded his soul to the line — and no order ever came to stop.
▸ THE WORLD
31 dungeons across a broken kingdom — drowned crypts, cog-haunted foundries, gardens that guard themselves — with an original medieval score for every region. It all starts at the Nexus, the last safe fire in the world, where the portals open and the runs begin.
THE LAST DOOR — THE SUNDERED KING WAITS
EARLY BUILDS SHIP FIRST TO THE TESTFLIGHT BETA · iOS 14+