Fallen Lands

Swear an Oath

You are Fordsworn.

A survivor of the Ashen Ford — or an inheritor carrying a dead champion’s oath. Nobody orders you to ride out. That is precisely why it matters. Pick up the lamp, choose your class, and walk into the dark. The beacons are lit, Fordsworn.

The nexus town, where every run begins
The Nexus — your one safe hearth

The Core Loop

One rhythm, all the way down.

Fallen Lands runs on one merciless rhythm. Learn it once; it never changes, all the way down.

1. Ride out

You spawn in the Realm — open ground crawling with monsters. Fight, level, and hunt for a kill worth making.

2. A portal opens

A slain monster tears open a portal. It hangs in the world for anyone to see — a doorway into a dungeon that did not exist a moment ago.

3. Descend together

Everyone who steps through fights the dungeon together. One portal, one shared instance — strangers become a party against the same storm of bullets.

4. Break the boss

The boss falls, spills its loot, and coughs up the portal to the next, deeper dungeon. The road only goes down.

5. Death is permanent

Then you die. Every death is final. The run ends — but your Vault, your Fame and your unlocks all survive to arm the next hero.

Bullet-hell combat inside a dungeon
Dodge the storm. Everything shoots back.
A loot bag dropped by a slain boss
The boss pays in gear and a portal onward.

Three Oaths, One Triad

Choose your oath.

Tank, support, attack — red, green, blue. One triad, three ways to play the same bullet storm. Choose your oath on the home screen.

<span class="red">Knight</span>

Knight

Tank · Red

Raise a shield wall that blocks bullets outright, then drop it and lunge through the gap you just made. Heaviest plate in the Fallen Lands — the Knight stands exactly where everyone else dies.

<span class="gold">Acolyte</span>

Acolyte

Support · Green

Charge the beam, then unleash it in a sweeping lance of light — and keep the whole party standing with heals between volleys. Utility, reach, and a pulse. Everyone loves an Acolyte.

<span class="purple">Wizard</span>

Wizard

Attack · Blue

A storm of bolts and a room-clearing nova. Highest damage in the Fallen Lands, thinnest armour in it — lean on your dodge, because if the room doesn’t clear first, you do.

The Numbers

Eight stats. One life.

Eight numbers decide whether you live. Here is exactly what each one buys you.

StatNameWhat it does
ATTAttackDamage dealt scales your weapon hit: hit × (ATT + 25) / 50.
DEXDexterityRate of fire: 6.5 × (DEX + 17.3) / 75 shots per second.
DEFDefenseFlat damage reduction on every hit — but never below 10% of the hit gets through.
SPDSpeedMove speed: 5.6 × (SPD + 53.5) / 75 tiles per second.
VITVitalityHow fast your HP regenerates.
WISWisdomHow fast your MP regenerates.
20
Level Cap
8
Core Stats
8/8
The Fabled Cap

Your level caps at 20. Past that, raw levels give nothing — stats climb only when you drink the stat potions that bosses drop, each nudging one stat toward its per-class cap. Max out all eight and you have reached the fabled 8/8: a finished hero, as strong as the oath allows.

What Survives

The graveyard keeps your dead.

Death is final — but it is never wasted.

When you fall, the run is tallied and converted into Fame: one point per 900 XP up to level 20 (then one per 2000), multiplied by how many stats you had maxed, plus a bonus for what you killed. The braver the run, the richer the death.

Fame is forever. It never dies with you. The graveyard in the Nexus keeps your honoured dead by name, a ledger of every hero who rode out and did not come back. Build a legend one corpse at a time.

The permadeath screen tallying a run into Fame
Every death is final. Every death counts.
Download on the
App Store
FREE · iOS
Playable solo or with friends