▸ A co-op bullet-hell ARPG  ·  Free on iOS

Crest of Kierstein
KIERSTEIN'S
FALLEN LANDS

Every death
is final.

A co-op bullet-hell ARPG where death is forever and loot is everything. One life per hero. Dodge the storm, climb the loot ladder, and take back a kingdom that already fell — or lose everything the moment you slip.

Download on the
App Store
FREE · iOS
Playable solo or with friends
Boss fight against Kaurax in a hellscape of bullets
BOSS · KAURAX, THE ASH-ARCHON
1 LIFE
PER HERO. NO REVIVES
31
DUNGEONS TO FALL IN
T0–T7
+ UT EXOTIC LOOT
3
OATHS TO SWEAR
A screen dense with dodgeable bullet patterns
▸ THE DODGE
No contact damage.
TOUCHING AN ENEMY COSTS YOU NOTHING. ONLY BULLETS KILL.
Every bullet is dodgeable.
EVERY PATTERN CAN BE READ. EVERY GAP IS WIDE ENOUGH — IF YOU'RE FAST ENOUGH.
So every death is yours.
NO CHEAP HITS. NO EXCUSES. THAT'S THE POINT.

▸ PERMADEATH

You will die.

And when you do, it's over. No respawn, no rewind, no cloud save to crawl back to. Your hero — the one you fed fifty dungeons of loot — goes in the ground with everything they carried. Then you walk back to the roster, pick the next name, and swear you'll dodge better this time.

THE GRAVE TAKES

  • The hero
  • Their gear, tier to exotic
  • Every stat they maxed

YOU KEEP

  • Your account & roster of heroes
  • Your gold & unlocks
  • Everything you learned
The death screen: a gravestone marking a fallen hero
THIS IS WHAT LOSING LOOKS LIKE

▸ THREE CLASSES, ONE TRIAD

Choose your oath.

Tank, support, attack — red, green, blue. Each oath plays a different game against the same storm of bullets.

TANK
The Knight, clad in red steel

Knight

WALL OF STEEL

Raise a shield wall that blocks bullets outright — then drop it and lunge through the gap you just made. The Knight stands where everyone else dies.

SUPPORT
The Acolyte, robed in green

Acolyte

THE BEAM

Charge the beam, then unleash it in a sweeping lance of light — and keep your whole party standing with heals between volleys. Everyone loves an Acolyte.

ATTACK
The Wizard, wreathed in blue

Wizard

GLASS CANNON

A storm of bolts and a room-clearing nova. Highest damage in the Fallen Lands, thinnest armour in it — if the room doesn't clear first, you do.

▸ CO-OP

Stronger together.

Dungeons are shared. Every portal is one instance — everyone who steps through it fights the same rooms, the same boss, side by side. No lobbies, no matchmaking screens. Walk in behind a stranger and they're your party now.

Players fighting through a shared dungeon
SHARED DUNGEON · LIVE
A party descending into the crypt together
SAME PORTAL, SAME FIGHT

KNIGHTS HOLD THE LINE

Shield walls turn a hallway of bullets into a place your party can breathe.

ACOLYTES KEEP YOU ALIVE

Beam the boss, heal the wall. In a permadeath world, a healer is worth their weight in exotics.

WIZARDS END IT

Someone has to actually kill the thing. Bring your friends — or die alone.

▸ THE REASON YOU KEEP COMING BACK

Climb the loot ladder.

Eight tiers of weapons and armour, T0 to T7, every rung dropped by something that wants you dead. Gear doesn't trickle in — it drops in the open, for everyone, and every run up the ladder is a bet you're making with your hero's one life.

The weapon ladder: eight tiers of weapons from T0 to T7
A white bag jackpot: golden light bursting over a fan of top-tier and exotic loot
WHITE BAG · JACKPOT
T0T1T2T3 T4T5T6T7 UT · EXOTIC
THE CHASE
The exotic arsenal: untiered chase items, the rarest drops in the game

Above the ladder sit the UT exotics — untiered, unbound by the ladder's rules, the rarest drops in the game. When a boss dies and a white bag hits the floor, the whole room hears about it. Most players go weeks between jackpots. That's what makes them jackpots.

Start the grind — free on the
App Store
FREE · iOS
Solo or co-op from level 1

▸ THE SWORN

The kingdom fell to them.

Every dungeon ends in one of the Sworn — and every one of them rages. Burn a boss to a phase threshold and its health locks while it turns the arena into a survival puzzle. You don't out-damage the Sworn. You outlive them.

The Sworn: a line of the Fallen Lands' bosses
Astaroth, the Wound in Heaven

Astaroth, the Wound in Heaven

THE SUNDERED RIFT

The hole the stars fell through, the night the kingdom died.

The Exsanguine Matron

The Exsanguine Matron

THE HOLLOWING CELLS

She keeps the fen fed on everything the Pale Reach forgets to bury.

The Verdant Regent

The Verdant Regent

THE CROWNLESS GARDEN

Three hundred seasons of devotion, and he forgot which king he was.

The Foreman Undying

The Foreman Undying

THE COGWRAITH FOUNDRY

He welded his soul to the line — and no order ever came to stop.

▸ THE WORLD

The Fallen Lands.

31 dungeons across a broken kingdom — drowned crypts, cog-haunted foundries, gardens that guard themselves — with an original medieval score for every region. It all starts at the Nexus, the last safe fire in the world, where the portals open and the runs begin.

The Nexus: the last safe haven, where portals open
THE NEXUS · LAST SAFE FIRE
The Sundered King's sanctum: a horned god on a ruined throne, ringed by nested walls of bullets as three tiny heroes thread the gap

THE LAST DOOR — THE SUNDERED KING WAITS

Fall alone,
or stand together.

EARLY BUILDS SHIP FIRST TO THE TESTFLIGHT BETA · iOS 14+