The Descent
One portal. One shared grave.
Slay a monster and it tears open a portal — a doorway into a dungeon that did not exist a breath ago. Everyone who steps through the same portal fights it together, one shared instance, strangers against the same storm. Break the boss and it coughs up the portal to somewhere deeper. And if you fall down here, you fall for good: every death is final.

How The Road Works
The road only goes down.
The road only ever goes one way — down. Each boss you break spits out the portal to a deeper, meaner dungeon, and the loot gets richer the further you dare. Bosses scale up with a full party and pay out more for it, but every one of them can be felled alone.

Four ways a throne is sealed
Most dungeons hide their boss behind a ritual. Learn the four locks and you always know what the dungeon is asking of you.
Open throne
Some throne-rooms stand wide open. Cut through the mob and the warden is yours — if you can reach the far end alive.
Kill them all
The boss is sealed until every servant in the dungeon is dead. Leave one breathing and the door stays shut.
Break the pillars
Anchor-pillars hold the seal in place. Shatter each one and the warden drops into reach.
Pull the lever
A single gate-lever is hidden somewhere in the dark. Find it, destroy it, and the throne unlocks.
Danger 1 / 10
The Proving
Where every oath is tested. The bullets are slow, the throne is close, and the road forgives a first mistake — the only tier that ever will.
Proving Halls
The warden
Snake Queen
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
Set gear only — no signature exotic.
The road
From the Realm (a god-drop portal) or the Nexus → the end of its road.
Danger 2 / 10
The Shallow Dark
The dark stops being scenery. Wardens start sealing themselves away, and the first true chase drops surface in the loot.
Wreckers' Hollow
The tide pulls out, and the cave breathes rum and rot. Bargrave swore the same oath you did - then learned that a lamp lit wrong pays better than one lit right. The road's first toll is his.
The warden
Bargrave, the Wreck-Reeve
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From the Realm (a god-drop portal) or the Nexus → on to The Souring Drains.
The Starless Bower
Colour without warmth. Lumene dances where the stars should be - the first light that fell the night the kingdom died, its warning thirty years undelivered. The bower is beautiful. The bower is a crash site.
The warden
Lumene, the Cold-Light Herald
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From The Sourvine Cellar → on to The Sundered Rift.
The Souring Drains
The water moves against the current. Before the Hordes, before the burning crowns, the wells of the Marches turned - and it started here, in the dark under the market square. Down here, everything is digesting.
The warden
Gullmaw, the Sour Glut
To unseal the throne
Hunt down and destroy the gate-lever.
Chase drops
Set gear only — no signature exotic.
The road
From Wreckers' Hollow → on to The Resonant Geode.
The Tally-Crypt
The lamps gutter. The dead here still keep their master's ledger - the Sunken Muster-roll, every Fordsworn who 'never came home' from the Ford, carried out of the drowning city by one faithful, terrified clerk. He has kept them filed for thirty years. Reading them means taking them from him.
The warden
Ossuarch, the Filed-Away
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
The road
From The Wyrmcrystal Vault → on to The Revelwrack Shore.

Danger 3 / 10
Into Deeper Water
The tide, the song, and the rot all deepen. Bosses now hide behind servants and shattered pillars — you fight for the fight.
The Revelwrack Shore
The heart of the shore beats in 3/4 time. When Vael Anore went under, the survivors lit bonfires on the sand - a wake that curdled into a festival that has not stopped in thirty years, because the first dancer to stand still hears Ysmr's bell.
The warden
The Revelmask Idol
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From The Tally-Crypt → on to The Drowned Chorus Trench.
The Resonant Geode
Light grows here like moss. Every waystar beacon from the Ford to the sea was cut from this one singing geode - and when the Vaultstar dimmed, the Heart kept singing to a note that no longer exists.
The warden
The Resonant Heart
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Souring Drains → on to The Gilded Reliquary.
The Unmarked Boneyard
The graves here are not unmarked because no one cared. They are unmarked because something came through and gently, kindly, took the names away. The keeper is still here. He would very much like to know who he is.
The warden
Gravenwraith, the Unmourned
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
The road
From The Unfallen Bastion → on to The Marionette Court.
Corvane's Alembic
The whiteboard is covered in your measurements. He has been expecting you. Harrowgate's chief surgeon deserted the walls not out of cowardice but curiosity - the rot heals what it replaces, and Corvane means to bottle that.
The warden
Maester Corvane, the Rot-Chirurgeon
To unseal the throne
Hunt down and destroy the gate-lever.
Chase drops
The road
From The Crownless Garden → on to The Emberpit Abyss.
The Drowned Chorus Trench
The coral hums Thessal's old hymns with a new mouth. Below the tide-choked cathedral the choir still stands in rows - half-drowned, half-alive, kept breathing by the Tidewarden and kept dreaming by his chorister. The Muster-roll says some of them are yours.
The warden
Thessyra, the Deep-Chorister
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From The Revelwrack Shore → on to The Salt-Drowned Locker.
Danger 4 / 10
The Long Descent
Fire, coral, and clockwork. The storm of bullets thickens; a full screen of them is now the baseline, not the crescendo.
The Emberpit Abyss
Lava breathes like a lung. Kaurax rules the fire he cannot feel - Kudrek's siege-master, sent under the walls with a thousand sappers, still swearing the breach is nearly ready.
The warden
Kaurax, the Ash-Archon
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From Corvane's Alembic → on to The Grinding Engine.
The Gilded Reliquary
The heart of the Reliquary is a lie with a crown on it. When the crowns burned, the relief-gold for three provinces was carted here 'for safekeeping' - and the keepers, unpaid and unrelieved, made themselves a king who would never dismiss them.
The warden
The Gilded Effigy-King
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Resonant Geode → on to The Wyrmcrystal Vault.
The Salt-Drowned Locker
The heart of the Locker is a manifest that never closes. Ludd Grimtide was harbormaster of Vael Anore; when the city sank he kept working, and Ysmr - delighted - made the arrangement permanent. Every wreck since the Fall is stowed below, crews included.
The warden
Ludd Grimtide, the Locker-Lord
To unseal the throne
Hunt down and destroy the gate-lever.
Chase drops
The road
From The Drowned Chorus Trench → on to The Stinging Reef.
The Sporelit Deep
Light grows here like moss. The whole cavern is one sleeping thing - a root-web fed on thirty years of mourning, blooming softly over the graves of the war. It will offer you rest. It means it. That is the horror.
The warden
Mycelia, the Grief-Bloom
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From The Stinging Reef → on to The Coilrot Warrens.
The Marionette Court
The heart of the Court is a show that never opened. When Ninelle empties a village of its grief, the leavings drift here - and the Stringwright, ever the professional, gives every stolen memory a role, a costume, and strings.
The warden
The Stringwright
To unseal the throne
Hunt down and destroy the gate-lever.
Chase drops
The road
From The Unmarked Boneyard → on to The Weeping Rime.
The Grinding Engine
The heart of the Engine has beaten since before the war - the vault-forges' first-born, built to arm six crowns. Four of those crowns are ash. The orders never came to stop, so the grinding goes on, and on, and the parts pile where the soldiers used to collect them.
The warden
The Wakeless Engine
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Emberpit Abyss → on to The Emberforge Hollow.

Danger 5 / 10
The Forge-Deep
The vault-forges and the bloodfen. Half the wardens here were once your own — Fordsworn who chose a worse ending than yours.
The Cogwraith Foundry
The vault-forges never learned the war was lost. Coglings sweep, piston knights hold their oath, furnace stokers feed the fires with anything that burns. The Foreman welded his soul to the line the day the last order came in - and no order ever came to stop.
The warden
The Foreman Undying
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Emberforge Hollow → on to The Unfallen Bastion.
The Weeping Rime
The cold reads your bones. Esbren weeps frost and swings anyway - a Fordsworn like you, who chose the one prison Ninelle cannot open: ice remembers everything it kills.
The warden
Esbren, the Rime-Bound Warden
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From The Marionette Court → on to The Hollowing Cells.
The Wyrmcrystal Vault
The heart of the trade-road beats under a dragon. Caldreth held the tollgate for the six crowns, and when the crowns stopped sending relief she simply... kept collecting. The beacon you lit told her you were coming.
The warden
Caldreth, the Ivory Wyrm
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Gilded Reliquary → on to The Tally-Crypt.
The Emberforge Hollow
The forge roars. Vashaan smiles the way advisors do - he sold Harrowgate's weaknesses to the Sworn and the Sworn's weaknesses to Harrowgate, and retired down here to the only employer that never asks questions: the fire.
The warden
Vashaan, the Smiling Counsel
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
The road
From The Grinding Engine → on to The Cogwraith Foundry.
The Hollowing Cells
The battlefield runoff pooled here, and learned to be hungry. The cells hollow what falls in - and at the warren's heart the Matron keeps the fen fed, patient as any mother, on everything the Pale Reach forgets to bury.
The warden
The Exsanguine Matron
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
Set gear only — no signature exotic.
The road
From The Weeping Rime → on to The Sourvine Cellar.
The Coilrot Warrens
The pit you burned grew back greener. Vessarith was hatched in the Coilrot and grafted by Malgareth's blessing: her gaze roots what it touches, and the warren's walls are dense with the mossy statues of everyone sent here before you.
The warden
Vessarith, the Stone-Gaze Sworn
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
The road
From The Sporelit Deep → on to The Sugared Lie.


Danger 6 / 10
The Sugared Rot
A god of harvest with poison for roots. One dungeon deep, and everything in it is delicious, and nothing in it is food.
The Sugared Lie
Colour without hunger's end. When the granaries burned, the Marches prayed for sweetness, and something in the Cinderwood answered - a god of harvest with Malgareth's roots for bones. Everything here is delicious. Nothing here is food.
The warden
The Confection Idol
To unseal the throne
No seal — fight straight through to the throne.
Chase drops
The road
From The Coilrot Warrens → on to The Crownless Garden.
Danger 7 / 10
The Broken Crowns
The palaces that fell first, still standing because no one dared sack them. The crowns are ash. The kings do not know it yet.
The Crownless Garden
The first crown fell so early in the war that its palace was never sacked - only abandoned. The gardener stayed. Three hundred seasons of devotion with no one to tend but the dead, and the roses learned to guard, and the willows learned to weep on command, and the man in the briar crown forgot which king he was.
The warden
The Verdant Regent
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Sugared Lie → on to Corvane's Alembic.
The Lost Concord
Beneath the Ashen Ford the muster-halls still stand, and the dead champions of six banners still answer roll. They are not your enemies. They are waiting to see if the vow was worth what it cost them - and the shape they wear while they wait is the grave itself, walking.
The warden
The Gravemarsh Colossus
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
The road
From The Sundered Rift → on to The Shattered Reach.
The Shattered Reach
The Reach shattered the night the first crown fell - upward, as if the palace had been dropped from the sky rather than razed on the ground. In the throne hall two seats face each other. The Crown-King cannot remember who sat across from him, and it is killing what is left of him.
The warden
The Forgotten Crown-King
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Lost Concord → on to Tomb of the Fallen Crowns.
The Sundered Rift
The hole the stars fell through, the night the kingdom died. Riftmotes drift; voidgazers kneel; pilgrims walk toward a light that no longer exists. At the heart of the Sundered Rift waits the thing the Vaultstar refused to witness twice.
The warden
Astaroth, the Wound in Heaven
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Starless Bower → on to The Lost Concord.
The Sourvine Cellar
The cellars under the Reach were the kingdom's pride: a vintage for every coronation. Barrovax kept pouring after the crowns burned - but grapes stopped growing, and grief did not, so the Rot-Vintner changed his stock. The fen calls him its favorite customer.
The warden
Barrovax, the Rot-Vintner
To unseal the throne
Hunt down and destroy the gate-lever.
Chase drops
The road
From The Hollowing Cells → on to The Starless Bower.


Danger 8 / 10
The Drowned End
The bottom of the road. The last of the missing are kept down here — and killing what keeps them is a mercy shaped like another burial.
The Stinging Reef
The reef is not coral. It is everything Ysmr has refused to let rot, packed and grown and stinging. At its heart the Sworn general of stagnant water holds the last of the missing - and killing him is a mercy that will feel exactly like another burial.
The warden
Ysmr, the Tidewarden
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Salt-Drowned Locker → on to The Sporelit Deep.
The Unfallen Bastion
Harrowgate held through the entire war, and its people are proud of it - too proud to admit the thing on their throne wears their old commander's armor. You died once for these walls. Now storm them.
The warden
Kudrek, the Unfallen
To unseal the throne
Slay every last servant to unseal the boss.
Chase drops
The road
From Tomb of the Fallen Crowns, The Cogwraith Foundry → on to The Unmarked Boneyard.
Tomb of the Fallen Crowns
Sand runs uphill here. Three crowns wait past the trapped floor - buried in one body so that no single kingdom would carry the shame of falling first. They will offer you silence before war. Take the silence. It is the last gift the old kingdom has left to give.
The warden
The Thrice-Crowned Dead
To unseal the throne
Shatter the anchor-pillars holding the seal.
Chase drops
The road
From The Shattered Reach → on to The Unfallen Bastion.

The Beacons Are Lit
Pick up the lamp. Walk into the dark.
The beacons are lit, Fordsworn. Every portal on the road is a door you can open right now — alone, or shoulder to shoulder with whoever steps through beside you.
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Playable solo or with friends
